Platform: Commodore 64
Region: Region Not Set
Developer(s): magnetic Scrolls
Publishers(s): Firebird Licensees Inc.
ReleaseDate: 1987-03-02
Players: 1
Co-op: No
Why buy this game when you could steal it? Except you can't. Not yet. An amateur like you? Come off it! Now, if you were a fully paid-up member of the notorious Guild of Thieves, things would be different. Mind you, it's not easy. You might find yourself ditched on a remote jetty by the Guildmaster. You might find that the Guild expects you to ransack a well guarded mansion. To go grave robbing. Potholing. Or maybe - if they're really doubtful of your abilities - everything at once! No problem, really, in a country full of helpful natives and friendly wildlife. Trouble is, you're not in a country like that. You're in Kerovnia. If you've played The Pawn, you'll remember Kerovnia. Except that the place seems to have gone downhill since then. But you'll find that out for yourself soon enough. And just one final hint - don't try any funny stuff. The Guildmaster has seen it all before. So has the Gatekeeper. So has the... But why should we give you any hints?
Genre(s): Role-Playing