Platform: Amstrad CPC
Region: PAL
Country: United Kingdom of Great Britain and Northern Ireland
ReleaseDate: 1985-04-01
Players: 1
Co-op: No
CROSS FIRE is a totally new game which should zap the mega zappers, freak out the froodies and generally blow your mind - and hopefully several alien nasties. The game follows the normal shoot-'em-up idea of zap, maim or destroy everything in sight and as such requires fast reflexes. But what do the aliens do while all this is going on? Do they fire back with super deadly plasma bolts? Do they mercilessly hunt you down? Or do they set hideous traps for you? No, all they do is continue wandering round the screen blundering into your bases. With no enemies this may sound like a simple game but unfortunately you do have something far worse to contend with - yourself. Not only can you shoot aliens, you can also shoot holes in your tracks or even worse, you can shoot yourself. This is all due to the layout of your bases. These are mounted on tracks on each of the four sides of the screen and the controls move each pair of bases simultaneously. That means you cannot just move your left laser without also moving the right as well. The fire button works on all four lasers at once. However, if you shoot an opposite track a hole forms in it and your laser on that track cannot go past it. The object of the game is to shoot all the aliens. There are eight screens Space Invaders, Balls, Helicopters, Centipedes, Dumbbells, Ultra friendly aliens, Suitcases and a Scottish snake. All these move in smooth pixel graphics. On each screen eight of 16 aliens appear depending on the round, though when you have wiped out that batch, another batch appears. Each alien shot earns you a number of points corresponding to the level you are on and this number of points is deducted from score titled "Needed". This amount must be reduced to zero before you are allowed on to the next screen and on each new screen, the amount of points needed increases. If you do not get enough points within the time limit the bar at the bottom of the screen counts off 60 seconds you restart the same screen. You can only go onto the next screen when you have lasted the 60 seconds and reduced the "needed" score to zero. The game ends when all four bases have been destroyed. You do, however, get four new bases every four rounds. If you want to see each of the levels, don't press any key when it lists out the keys and after about 10 seconds it gives a demo mode. To get out of this mode press 0.
ESRB Rating: Not Rated
Genre(s): Shooter