No overview is currently available for this title, please feel free to add one.... Read More
Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble... Read More
No overview is currently available for this title, please feel free to add one.... Read More
No overview is currently available for this title, please feel free to add one.... Read More
The game contains seven levels that are divided in two main sections. The first four levels make up the first section, where the player has to drive an army unit (jeep or helicopter) through a terrain,... Read More
No overview is currently available for this title, please feel free to add one.... Read More
This (mostly) text adventure game places you in the role of hen-pecked hero, Henry Littlefellow. Seeking entertainment once in his life, your goal is to steal back your wages from your wife's... Read More
The gameplay was much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants... Read More
“Hungry Horace” offered gameplay based of the popular arcade game “Pac-Man”, it was celebrated as the first arcade game for the Spectrum. It was one of the few Spectrum games that were also... Read More
On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will... Read More
Club Penguin is a massively multiplayer online game (MMO) involving a virtual world containing a range of online games and activities, created by New Horizon Interactive (now known as Disney Canada... Read More
No overview is currently available for this title, please feel free to add one.... Read More
“Horace Goes Skiing”, released in 1982, was a spin-off from the successful “Hungry Horace”. “Horace Goes Skiing” is initially similar to the arcade game “Frogger”. In this instance,... Read More
Many locations were illustrated by an image, based on originals designed by Kent Rees. On the tape version, to save space, each image was stored in a compressed format by storing outline information... Read More