Platform: Sinclair ZX Spectrum
Region: Region Not Set
Developer(s): Activision
Publishers(s): MCM Software
ReleaseDate: 1989-01-02
Players: 1
Co-op: No
When little Lucy is stolen by the terrible Achacha her two friends BIN and PIN really do get angry! They are determined to get her back. You can help either BIN or PIN take on many different types of baddie. Be warned ...... these baddies are especially evil and very cunning. Like Sumo Pigs, Snappy Dogs, Boxing Crocs, Packs of Rats, Rollerskating Cats and more! But both BIN and PIN have simply incredible punches! When they land a punch KERPOW! no one stands up. With water spouts, volcanoes and walls of fire to stop you, what do you think will happen when you get your hands on Achacha? Just remember, Lucy needs you! LOADING INSTRUCTIONS C64 cassette Insert the cassette in your data cassette. Hold down the SHIFT key and press RUN/STOP. C64 disc Insert the disc in the drive. Type LOAD"*",8,1 then press RETURN. C128 Type G064 then press RETURN. Type Y when prompted followed by RETURN, then follow the appropriate C64 instructions. Spectrum cassette Insert cassette in your tape recorder and type LOAD"" then press ENTER. Press play on the tape recorder. Amstrad disc Load the game with iCPM (RETURN) Amstrad tape Press CTRL and the small ENTER key. Press play on cassette recorder. Atari ST Insert the disc in drive A and switch on the computer. Amiga Turn on the computer and wait for the WORKBENCH prompt, then insert the game disc. CONTROLS Pick up cakes and hamburgers to increase energy levels and open the treasure chest to increase score. A variety of weapons will help you on your way including bombs, water cannons, flame throwers, homing missiles, rocks and bazookas! To pack a real punch, just keep the button depressed then release! Atari ST The mouse should be removed before playing the game! Left or Right SHIFT to start play with Bin (port 1) or Pin (port 0). CONTROL to toggle pause mode on/off. Q to quit game (return to desktop). SPACE (one player game only) - Jump. Left and Right SHIFT (two player game) - Jump for Bin and Pin respectively. ALTERNATE - Bin's punch. CAPS LOCK - Pin's punch. ESC - abandon current game. The high score table is displayed automatically from the title screen. After losing a life with credits remaining press the fire button to continue the game. Pressing SPACE on the title screen toggles between Music and Sound Effects. Commodore 64 Use a joystick in PORT 2. SPACE - Jump. P - Toggle pause. RUNSTOP - Quit (when the game is paused). > - Jump. / - Punch / fire. Amstrad CPC Use a joystick or the followng keys: [-Up. ; - Down. Z - Left. X - Right. RETURN-Punch/Fire. SPACE - Jump. R - Restart/Quit. H - Pause. ZX Spectrum Use a joystick or the following keys: Z - Left. X - Right. O-Up. K - Down. ENTER - Punch/Fire. SPACE - Jump. R - Restart. H - Pause. Commodore Amiga The mouse should be removed before playing the game! Left or Right SHIFT to start play with Bin (port 1) or Pin (port 0). CONTROL to toggle pause mode on/off. SPACE (one player game only) - Jump. Left and Right SHIFT (two player game) - Jump for Bin and Pin respectively. LEFT AMIGA KEY - Bin's punch. RIGHT AMIGA KEY-Pin's punch. ESC - abandon current game. The high score table is displayed automatically from the title screen. After losing a life with credits remaining press the fire button to continue the game Pressing SPACE on the title screen toggles between Music and Sound Effects Loading difficulties We are always seeking to improve the quality of our product range, and have developed high standards of quality control to bring you this product. If you experience any difficulties whilst loading, it is likely to be a fault other than the product itself We therefore suggest that you switch your computer off and repeat the loading instructions carefully, checking that you are using the correct set of instructions for your computer and software. If you still have problems, consult the User handbook that accompanied your computer or consult your software dealer for advice. In the case of continued difficulty and you have checked all of your hardware for possible faults, may we suggest that you return the game to the place of purchase. Customer Enquiries/Technical Support 0734 310003 ACTIVISION UK LTD, Blake House, Manor Farm Road, Reading RG2 OJN CREDITS PRODUCED BY ANDY PERCIVAL Coding, graphics and music by Core Design Ltd DYNAMITE DUX™ and SEGA® are trademarks of SEGA ENTERPRISES LTD This game has been manufactured under licence from Sega Enterprises Ltd, Japan © SEGA 1988,1989 Marketed and Distributed by Activision (UK) Ltd
ESRB Rating: Not Rated
Genre(s): Action