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Platform: Atari 800

Region: Region Not Set

Developer(s): Utopia Software

Publishers(s): Parker Brothers

ReleaseDate: 1984-01-01

Players: 1

Co-op: No

Montezuma's Revenge

The player controls a character called Panama Joe (a.k.a. Pedro), moving him from room to room in the labyrinthine underground pyramid of the 16th century Aztec temple of emperor Montezuma II, filled with enemies, obstacles, traps, and dangers. The objective is to score points by gathering jewels and killing enemies along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc., and avoid or defeat the challenges in his path. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits. Movement is achieved by jumping, running, sliding down poles, and climbing chains and ladders. Enemies are skulls, snakes, and spiders. A further complication arises in the bottom-most floors of each pyramid, which must be played in total darkness unless a torch is found. The pyramid is nine floors deep, not counting the topmost entry room that the player drops into at the start of each level, and has 99 rooms to explore. The goal is to reach the Treasure Chamber, whose entrance is in the center room of the lowest level. After jumping in here, the player has a short time to jump from one chain to another and pick up as many jewels as possible. However, jumping onto a fireman's pole will immediately take the player to the next level; when time runs out, the player is automatically thrown onto the pole. It was designed and programmed by Robert Jaeger and published by Parker Brothers. The game's title references a colloquial expression for diarrhea contracted while visiting Mexico.

Trailer: YouTube

Genre(s): Platform

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