Platform: PC
Region: Region Not Set
Developer(s): Turbine, Inc
Publishers(s): Microsoft Studios
ReleaseDate: 1999-11-02
Co-op: No
The story of Asheron's Call spans across several worlds and thousands of years. The primary worlds in the story are Ispar, the world where the human characters in the game originated, and Auberean, the gigantic world where Dereth, a small island continent and the game's setting, is located. The game's monthly updates compose a story. The history of Auberean spans back 35,000 to 40,000 years. A race of beings known as the Empyreans dominated the world for most of its history. They were tall slender humanoids with lifespans of 1,000 years and were divided into several cultures including Falatacot, Dericost, Haebrous, and Yalaini. These cultures had many conflicts over the years, but eventually, in a world of many oceans and seas, the 'Seaborne Empire' of the Yalaini became the dominant society. A Yalaini and member of the royal family, Asheron Realaidain, was born approximately 2,500 years prior to the time when the story starts for players; when they 'arrive' in Dereth. Shortly after Asheron's birth, a war began between the Yalaini people and an army of Shadows, creatures of darkness and chaos, led by a demonic nemesis named Bael'Zharon, the Hopeslayer. The war with the Shadows lasted over 500 years and the Yalaini, pushed back from the rest of Auberean to the island of Dereth, were nearly defeated. As a last resort, Asheron and the Yalaini council of five mages were able to stave off their doom and eventually defeat Bael'Zharon through the arts of planar magic - magic pertaining to the planes of existence and the space in between them known as portal space. Using a crystal array, the council was able to seal Bael'Zharon in another plane. The sealing caused a great explosion, and all members of the council were killed. But Asheron survived, protected by Falatacot Blood rites performed by his mother and a Falatacot-blooded 'witch' named Adja, just prior to the explosion. With Bael'zharon banished, the Shadow armies retreated and the Yalaini people were saved. Asheron continued to research planar magic. Eventually, the Yalaini mastered this art of magic and were able to use it to create portals from one location to another. They used these portals to explore all of Auberean, and eventually began exploring other worlds, including the home world of humans known as Ispar. In their explorations, the Yalaini came to a world dominated by numerous giant insect species. One of these species were known as the Olthoi, which killed one of the explorers. The Emperor of the Yalaini demanded that Olthoi be brought back for research and possibly used as weapons for the empire. This action, along with the mistake of a wizard named Gaerlan, would be the doom of the Yalaini. The Olthoi rebelled and the Yalaini lost the war. After 100 years, all surviving Yalaini were pushed back to the island of Dereth, and almost 80 years later, one single Olthoi Queen arrived on the island and began to breed. With their last place of safety invaded, the remaining Yalaini retreated from the world. Asheron and his disciples cast a powerful planar magic spell known as The Sundering, which sent the Yalaini people into portal space in a state of stasis. After sending his disciples in as well, Asheron retreated to the last place of safety - his castle on a small island - and alone began working on a way to defeat the Olthoi. More than 500 years had passed when the first humans arrived on Dereth. These humans were quickly enslaved by the Olthoi. Many tried to escape, but few survived. One group did, led by Elysa Strathelar and Thorsten Cragstone. They rescued some others and found an Empyrean catacomb, which came to be known as the Underground City. An ancient text in the city told of Asheron and his castle's location. Their leaders left for Asheron, who gave them a poison to kill the Olthoi Queen, which they did at the cost of Cragstone's life. The Olthoi retreated and the humans began to thrive. Players originally entered Dereth as one of three "Isparian" races: the Aluvians, the Sho, and the Gharu'ndim, based roughly on medieval Britain, Japan, and Egypt. The first expansion added Viamontians (based on medieval France) as a playable race. Later updates added former enemy races Shadows, Tumerok, (Empyrean) Undead, Lugian, and Gearknights, alongside native Empyreans. Olthoi were also added as a special PVP only race
ESRB Rating: T - Teen
Genre(s): MMO