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Platform: Arcade

Region: Region Not Set

Developer(s): Namco

Publishers(s): Namco

ReleaseDate: 1996-08-27

Players: 2

Co-op: No

Dancing Eyes

Also know as: ダンシングアイ

Dancing Eyes is an arcade game that was released by Namco in 1996 only in Japan. It was conceived by The Outfoxies designer, Masateru Umeda. The player controls a small monkey walking around a grid placed across a 3D model while breaking the "tiles" (which are composed of clothing, boxes, barrels, curtains, etc.) off the grid while avoiding enemies. This game works slightly similar to the arcade classic Qix. You play as a tiny monkey, and walk around on a woman's clothing which is divided into panels. You use the joystick to move along the lines between panels and the button to lay down a panel-clearing line. As you hold down the button, you will leave behind a line. If you make this line go all the way around a panel and release the button, that panel breaks off. Your objective is to clear all the panels within the time alotted. You can make a line around multiple panels to clear them all at once. Enemies walk around on the lines, and will try to follow you. If an enemy touches you, you lose a life. Lose all your lives and you have to continue. The time limit is reset if you continue, and all the panels near where you died are cleared. If you clear a panel, and an enemy is on the edge of that panel, the enemy is destroyed. Enemies that are defeated will respawn a short while later. There are also panels that flash, and clearing these reveals a powerup. Between levels, you are given a roulette to choose which girl you want to undress. Sometimes you are not clearing panels of clothing. One level involves breaking the panels of a barrel to reveal the catgirl inside. After you complete a level, you get some time to watch the girl. If you finish the level quickly, you get 15 seconds. Otherwise, you just get 10 seconds. During "Show Time", you turn the camera with the joystick, and zoom in with the button.

ESRB Rating: Not Rated

Genre(s): Puzzle

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