Iljimae-jeon is based on the same scenario as the RPG by Sanjini, but it takes much more liberty with the template. So instead of the medieval Korean setting Danbi presented a futuristic shooter from the Space Harrier school. Other than the protagonist in the Sega classic, the three heroes are confined to the ground, but they compensate that lack with a number of special melee moves that at the same time are useful to avoid enemy attacks. The stages contain a lot of obstacles, but anything that isn't flat on the ground can be destroyed. Certain enemies drop extras like weapon boosts, autofire and, most importantly, life recharges. These bonuses come in healthy supply, but in the later stages it becomes difficult enough to survive from one recovery item to the next. There's also a ticket to a shop where all those extras in addition ot upgradeable super attacks can be bought. But dying resets the status of the ticket, so it is not very likely to see the store ever again beyond the second stage.