During the 17th trip to the new indies when entering the Caribbean Sea, a storm awaits and takes your ship in its wrath. After a few days waiting to see land, finally your crew and you find yourselves in this lush green island. You must now take charge of this land and make your people thrive or all will die. After some hard work you have managed to put together a few shacks and storage for some of the goods left by the ship wreck. You can reconnect with the Crown to find a way back or MAYBE you want to settle in this lush warm land and make your people thrive! SugarMill is a sandbox city building game based in the late 15 century and early 16th century when the new indies were discovered. You are going be playing within the Caribbean Sea. Once you have a solid economy and enough resources you can create a port. You will be able to place import and export orders thru the dock. However, one order can take a while to arrive since your port will not be known at all. In the game you will have to deal with the "Port Reputation" which is basically what traders and merchants have heard about your port. Hence would it make good business sense to stop at your port to buy something cheap or sell goods. In the beginning you will only receive small boats with small amounts of trade volume however if you keep a steady supply of a product your port will slowly gain a better reputation, that is when the fun starts. As your port starts to gain momentum the incoming fleet of ships coming in and out of your port will change the pace of your economy. At the same time you will have to deal with the "Pirates Attacks", an indicator will be present to shown the risk your town faces of a "Pirate Attack". You will be able to lower this risk by building military forts, jails and others structures. You will become more and more engaged in the game as you have to manage your increasing wealth accounts as well as maintaining your town safe.
ESRB Rating: E10+ - Everyone 10+
Genre(s): Construction and Management Simulation