FarmVille 2[edit] On June 26, 2012, FarmVille 2 was unveiled,[25] and was subsequently released in September 2012. It differs from the original FarmVille in a number of ways: Graphics are more animated and in perspective projection, rather than the isometric projection of the original, and is powered by the Flare3D game engine. The crop-growing cycle is plant–water–wait–harvest — there is no need to plow previously used plots before using them again. In order to water, the player must have adequate water available. Water is automatically credited to the player at intervals up to a maximum capacity, and can also be obtained from wells or received from friends. Trees must also be watered before they will produce fruit. Harvested crops and other resources no longer immediately credit the player with coins; rather, they go to the player's inventory. These stored resources can then be sold for coins or used to craft goods. Most crops (but not crafted goods or animal resources) can also be used to make animal feed, which must be given to animals in order that they will produce resources. FarmVille 2: Country Escape[edit] FarmVille 2: Country Escape for mobile devices (iOS, Android, Windows Phone[26] and Windows[27] operating systems) was released on April 10, 2014, and received a positive review from The New York Times.[28] Unlike other games in the FarmVille series, FarmVille 2: Country Escape can be played offline.
ESRB Rating: Not Rated
Genre(s): Construction and Management Simulation | Life Simulation