You inherit drowned land behind a sea dike. Raise dikes, dig canals and build windmill chains to pump it dry, basin by basin, like the mills of Kinderdijk. Your workers carry out every order and haul every load of soil and wood through your towns, so distance and town placement are part of the puzzle. This was motivated by a vacation in the Netherlands that left me impressed by the tenaciousness of these people fighting the sea and the practicality of them all. And of course of the water pumping windmill!
ESRB Rating: Not Rated
Genre(s): Construction and Management Simulation