cover
front cover

Platform: Commodore VIC-20

Region: NTSC

ReleaseDate: 1984-01-01

Players: 1

Co-op: No

Olympiad

Long ago Admar, a magician of great power, served the king of Denbar as an advisor in matters of war. Through the years Admar's power grew so much that the king began to fear him. Foolishly, the king decided that because of his power, Admar could no longer be trusted, and he plotted to kill the magician. Admar, however, was still loyal to the king, and when he learned of the king's plot he decided to flee the kingdom with a legion of his own loyal warriors. The king followed with his army and attacked Admar's stronghold, resulting in heavy casualties on both sides. Both the king and Admar now realized that warfare would be very costly in lives. An Enchanted Arena So it was agreed that an enchanted arena should be built where the king's Black Knights would do mock battle with Admar's Red Knights. You and a friend control the actions of the knights as they fight for their masters. Movement in all eight directions is controlled by the joystick. The red knight is controlled by the joystick in control port 1, the black knight by the joystick in port 2. The knights have also been given 20 magical arrows which stun on contact. The arrows are launched by pressing the fire button. When a 50 COMPUni June 1984 Players get ready to challenge each other ("Olympiad," 64 z'crsion). fighter has used all of his arrows, his only defense is to run. Telepoitation Grids To add an element of randomness to the battle, three enchanted teleportation grids have been added to the arena. When any warrior steps onto one of these grids, he is instantly teleported to a random position in the arena.

ESRB Rating: Not Rated

Genre(s): Action

Other Graphic(s)