cover
front cover

Platform: Commodore VIC-20

Region: NTSC

ReleaseDate: 1985-01-01

Players: 1

Co-op: No

Paratrooper

Almost everyone has seen a parachuting exhibition. Perhaps you've wished that you, too, could fall from the sky on the wings of the wind. The plane drones on, cruising at the proper altitude. You peer out the hatch through wispy remnants of clouds as you decide where to land. You can barely see three tiny squares, far below, surrounded by water. These must be the landing pads, your drop zones. An aquatic landing can lead only to disgrace and severe embarrassment, so you know that you must jump at just the right moment. There are three different-sized landing pads: The smaller pads promise the greatest honor and reward, but allow less room for error. Nearby, graceful sailboats ply the water. You know that soon these tiny features will grow at an alarming rate. You consult with the pilot and estimate the perfect moment for your jump by carefully considering your altitude, the speed of the wind, and your own body weight. Too many late-night pizzas coupled with a low wind speed, and you'll drop Uke a stone. But if you're a featherweight, and the wind's kicking up, you'll find yourself drifting quite a way. With i all the facts in, you wait for just the right mo■ ment. Then you leap out into the cold, crisp wind — with fingers crossed, of course. If even reading this description makes you nervous, you'll be glad "Paratrooper" is just a computer game. Rarely is such a simple game so fun to play. The single key (or joystick) control and adjustable difficulty levels makes this an easy to learn, yet challenging, game for young children too.

ESRB Rating: Not Rated

Genre(s): Action | Strategy

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