Platform: Nintendo Game Boy Advance
Region: NTSC
Country: United States of America
ReleaseDate: 2026-05-29
Players: 1
Co-op: No
Hi, I'm outrageous_thought and here's what my thought was: If every route, dungeon, and event in gen 3 pokemon was fully replayable it be the greatest (offline) cell phone game ever. So I set out to pack three continents of gen 3 nostalgia into the great pokeemerald-expansion, and create an economy where you can acquire get anything you want, but obtaining everything would take a lifetime. While you wont find a heavily scripted narrative or proprietary graphics, you will find your childhood world brought forward 9 generations with a fast, modern economy. Lithium - "a lightweight, more powerful alternative to what we used 25 years ago" Three new continents built alongside Pokemon Emerald including a rugged Kanto, Traditional Johto, and Safari Sevii. Arcadey style where every route, event, gym, etc. is replayable on demand for rewards dynamically based on your modifiers. Assign each Pokemon to one of six Classes* (Hero, Guardian, Hunter, Dancer, Enforcer, or Warlock) each granting two massive buffs and a debuff. Track enemies KO'd on your Pokemon's Summary Screen, and Ascend lv 100 Pokémon scaling their base stats to 700, or granting goodies for subsequent ascensions. Access the randomizer and 3-tiered levilizer instantly, or visit a Deoxys lab to empower enemies with items, max stats, damage resistance, or legendary rosters. Each modifier grants active rewards** upon completion of activity and a passive reward active all the time. Start in any city with an 18 badge campaign that adds Oblivion gate like Paradoxes, an Indigo Plateau Tournament, and epic final showdown to the gyms, victory road, & Elite Four formula we grew up with. Supply the farmers market, catch pets for rich kids, trade the capital markets, mine for gold, collect taxes, join the military, burglerize Team Rocket's base, or just go in as a customer in this sprawling economy that regenerates daily. Dozens of non story events ranging from Rocket Roundups to time trials, to Winstrate inspired challenge houses, to Kanto's Deep Unkonwn. QOLs like only needing to know surf, dive, or waterfall to use all, using moves like Sunny Day in the overworld, no restrictions on TMs or Move Tutors, easy EV training through modifiers and vitamins (which now grant IVs), a "pokevial", and the ability to swap between evo trees (poliwrath/politoed) with moon stones. Signature Class System: Hero: deals 50% more damage, takes 30% more damage, always a flat 40% chance to cheat fainting. Guardian: Takes 40% less damage, deals 30% less as well, always targeted in double battles. Hunter: 50% extra STAB, 50% lifesteal, double PP consumption Dancer: 50% base evasion, -25% base accuracy, 5x crit multiplier Enforcer: 50% bonus Super Effective bonus, drops enemy's atk and sp. atk upon switching in, can only use half their speed. Warlock: 80% bonus damage, no PP consumption, looses 1/7th of their health each turn.
ESRB Rating: E - Everyone
Genre(s): Adventure | Role-Playing | Strategy | Unofficial