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Platform: Nintendo Game Boy Advance

Region: Other

ReleaseDate: 2025-08-25

Players: 1

Co-op: No

Pokesouls

I always felt that Pokémon and Dark Souls already have a lot in common, so I sat down and tried to bring over Souls-mechanics that Pokémon was missing to get a full soulslike experience. Primarily to start a full DS inspired region, but for the (very likely) possibility of me never finishing a huge project like that, I thought I could at least release the implemented features: - Any gained EXP is directly converted to money - Pokémon can only level up at a Pokécenter by talking to the nurse and spending money on EXP (conversion rate 1:1) - When healing at a PC or fainting, all defeated trainers are reset - When getting defeated by a trainer, all money will be lost. It can be aquired back by defeating the same trainer - When getting defrated by a wild Pokémon, all money will be lost. A item will spawn at the encounter location that can be picked up, to gain back lost amount - Instead of running boots (granted from start by default), the player gets a Potion Flask key item. This has three charges and can be used to fully restore all Pokémon in the party. The charges get replenished when healing at a PC

ESRB Rating: Not Rated

Genre(s): Adventure | Strategy | Unofficial

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