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Platform: Nintendo Game Boy Advance

Region: Other

ReleaseDate: 2012-01-01

Players: 1

Co-op: No

A Werewolf Tale

Also know as: Werewolf Tale A

A Werewolf Tale is a chaotic puzzle action homebrew game for the Game Boy Advance. It participated in the NEO Retro Coding Compo 2012 (Game, 2nd place). You are the werewolf of the title and you decide to enter Dracula's castle to ask him to stop his reign of terror.. Dracula's not happy to have visitors so you got plenty of his fellows that will try to stop you. Reach the Dracula's room to achieve victory! Your werewolf has the ability to walk any wall or roof. He can punch, dash and jump. Punch or dash your enemies right in head to kill them. Use defense to daze your opponent in case of direct attack or to reflect them the bullets they throw you. When you jump, you go directly to the wall opposite to the one you stand. Landing on spikes will hurt you and throw you back at the start point of your jump. Your jump works also as attack and defense together: it reflects bullets and kills enemies. It's the most effective and rapid weapon to collect chain score. There are three gauges on the osd: Red - Indicates your health. Blue - The chain meter. Green - The magic meter. The green one is charged by green gems you obtain killing enemies. Once the gauge is full, if you have acquired powerups during games, you'll be able to use them. Once your green meter is full, the enemies will drop golden ingots, which size depends on your blue chain meter counter. Bigger ingot bigger points value. Any time you kill an enemy the blue gauge replenishes and starts a rapid depleting. To rise up your chain counter you have to defeat an enemy before the chain gauge goes down to 0.

ESRB Rating: Not Rated

Genre(s): Action | Unofficial

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