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Platform: Sony Playstation 2

Region: PAL

Developer(s): tri-Ace

Publishers(s): Square Enix

ReleaseDate: 2007-09-07

Players: 1

Co-op: No

Valkyrie Profile 2: Silmeria

Also know as: ヴァルキリープロファイル2 シルメリア

Valkyrie Profile 2: Silmeria (Japanese: ヴァルキリープロファイル2 シルメリア) is the second installment of the Valkyrie Profile series, which was developed by tri-Ace and published by Square Enix. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Australia and Europe. It went on to be re-released as a Square Enix "Ultimate Release". Taking place hundreds of years before the original game, the story revolves around two characters living in the same body named Silmeria and Alicia. Together, the two characters work to stop a catastrophe that could cause war between the people and the gods. The game received generally positive reviews, citing its similarity to the original Valkyrie Profile game and its beautiful graphics, but had a convoluted interface and a high degree of difficulty. Plot Setting There are two main settings in Valkyrie Profile 2: Silmeria: Midgard, the realm of mortal men, and Asgard, the realm of the Gods. Midgard is the world of men, a place stricken by war, famine, and disease; with the taint of death everywhere. Throughout history, the fate of Midgard has been influenced by the Gods on numerous occasions, but now the kingdom of Dipan is set upon resisting such divine interference. Asgard is the world of the Æsir, ruled over by Odin, Lord of the Heavens. In Asgard lies the Hall of Valhalla, where the einherjar, the brave souls of the fallen, reside. The Æsir occasionally influence the course of history in Midgard in an effort to preserve the order of the universe. Valkyrie Profile 2 takes place in an alternate timeline from the first game: in Valkyrie Profile, Silmeria was imprisoned within a crystal and taken by Brahms; here, Brahms is the one imprisoned within a crystal. Events that should have happened did not because of a certain character's interference with history. Story The game's story is independent of and not directly related to the first Valkyrie Profile and takes place hundreds of years before the first game. Valkyrie Profile 2: Silmeria is about two characters, Silmeria and Alicia, who are contained in the same body. Silmeria is one of the valkyries tasked with collecting the souls of brave warriors and delivering them to Valhalla. After she disobeyed Odin, he reincarnated her in the body of Alicia, the Princess of Dipan. Silmeria was supposed to remain trapped, but she awakens in the body of the Princess, which makes many people think that Alicia is insane or possessed. The king imprisons her and announces her death, but unbeknownst to the public he sends her to live in a small palace outside the city of Crell Monferaigne. In the pre-game prolog, Odin sends the current valkyrie, Hrist, to take Silmeria's soul back to Valhalla. Escaping from Hrist, Alicia/Silmeria flee into the wilderness, where they try to evade capture and attempt to avert a catastrophe that could spark a war between the Gods and Midgard. Chapter 1: Defiers of the Gods The game begins in the port of Solde. Learning that the ferry is out of service, Alicia/Silmeria plans to enter Dipan through the secret Royal Underground Path. Seeing Rufus, a half-elf archer wearing a special ring, Alicia/Silmeria hires him to accompany them to Dipan, although Rufus has his own reasons for helping. As they journey through the underground ruins to Dipan, Alicia finds an old necklace and Silmeria calls forth Dylan, the most powerful of her former einherjar. Chapter 2: Darkness in Dipan Alicia/Silmeria, Rufus, and Dylan enter Dipan where Rufus decided to leave the party, Alicia requests him to stay, Rufus go on talking until he discovers that Silmeria is within Alicia silmeria switched with alicia and started introducing herself, Rufus looks on his ring and decided to stay with them. They sneak into the palace, finding demonic research and a mysterious machine before being discovered by the Three Mages of Dipan. They are almost captured but Lezard Valeth, the mages' new apprentice, helps them escape. Lezard informs them that King Barbarossa and The Three Mages have delved into dangerous research, including the Sovereign's Rite, demonic transformation, and time travel, and plan to use the Dragon Orb to create a new world, free of the gods' interference. Odin cannot allow this and is planning to destroy Dipan. Alicia/Silmeria, Rufus, and Dylan decide that getting the Dragon Orb themselves is the only way to stop Odin and save Dipan. Chapter 3: Ulterior Motives Alicia/Silmeria, Rufus, Dylan, and Lezard head to the Serdberg Mountain Ruins, the Dragon Orb's last known location. Searching the ruins, they meet Leone and Arngrim, two mercenaries who agree to help in exchange for any treasure they find. Silmeria recognizes that Leone is Hrist in disguise, but fearing a confrontation, does not expose her to the others. Discovering the Dragon Orb gone from the ruins, Silmeria uses her powers to follow its magical trail throughout Midgard. While searching Audoula Temple On The Lake, Rufus' ring is knocked off, causing him to go into convulsions before it is replaced. Rufus reveals why he is helping Silmeria: as the only other half-elf, Odin keeps him around in case of injury (the Ring of Mylinn he wears keeps him from aging) and should Odin ever transfer into Rufus' body, Rufus would cease to exist. Silmeria's rebellion provides an opportunity to escape his fate. The group eventually finds the Dragon Orb's final resting place in the Palace of the Venerated Dragon where Hrist reveals herself, escaping with Arngrim and the Dragon Orb. Chapter 4: Wrath of the Gods Hrist takes the Dragon Orb to Valhalla and Odin orders Dipan's destruction. Alicia/Silmeria, Rufus, Dylan, and Lezard return to Dipan but are too late to prevent Hrist from destroying the city and executing King Barbarossa. They confront Hrist and as Alicia/Silmeria and Hrist duel, the Three Mages cast the Sovereign's Rite, transmigrating Silmeria's and Hrist's souls from their bodies. Brahms reveals himself from within Dylan's body and stops them, at which point Freya appears and tries to apprehend him. This is where the timelines of Valkyrie Profile and Valkyrie Profile 2 diverge: In the original timeline, Silmeria, separated from Alicia's body, blocks Freya's spell, becoming crystallized herself. Brahms escaped with Silmeria, explaining why she was crystallized in his castle in Valkyrie Profile. In the altered timeline, Lezard, unknown to the others, casts his own spell and captures Silmeria. Without Silmeria's intervention, Freya crystallizes Brahms and returns with him and Hrist to Valhalla, though she cannot explain the strange distortion (from Lezard's spell) during the encounter nor why Silmeria vanished. Chapter 5: The Invisible Hand Alicia awakens to find Silmeria absent, Brahms and Lezard gone. She and Rufus decide to retrieve the Dragon Orb themselves. They journey through the Forest of Spirits, cross into Asgard, and climb to the top of Yggdrasil, where they confront Odin and Freya. Lezard reappears, and offers to aid Alicia in defeating Odin, but it is revealed that he only does this to obtain Odin's soul. Using Silmeria's captured soul, he casts a spell causing Odin to transmigrate, which also displaces Rufus' soul, before teleporting away with Odin's body and soul. Freya, unable to do anything, retreats. Alicia is able to use the Ring of Mylinn to rematerialize Rufus and restore him to his body. Alicia and Rufus descend from Yggdrasil and head to Valhalla, where they meet Arngrim, who asks to accompany them in penance for his past actions. The three of them find the Dragon Orb and the crystallized Brahms, along with Hrist and Freya. Hrist wants their help rescuing Silmeria, but Freya refuses to negotiate with humans and attacks them. Fed up with the gods trying to kill her einherjar, Hrist stops Freya by using the Dragon Orb, transporting Alicia, Rufus, Arngrim, Brahms, and Hrist into Lezard Valeth's twisted world. Chapter 6: The Twisted World Tree Finding themselves on Lezard's twisted world tree, Brahms and Hrist agree to a truce when Lenneth arrives, having come from her future to stop Lezard who, using the machine in Dipan (a time machine), traveled back in time and changed history. Ascending the tree, they rescue Silmeria, whom Alicia rematerializes into Valkyrie form. Their reunion is short-lived, though, when Lezard reveals that his target all along has been Lenneth. Having absorbed Odin's soul and power, Lezard casts the Sovereign's Rite, transmigrating the three Valkyries, and takes Lenneth's soul. Without bodies, the Valkyries will fade away so Alicia rematerializes Hrist's and Silmeria's souls into crystals until Lenneth can be freed. Following Lezard into his fortress atop the tree, they fight Lezard and shatter Lenneth's crystal prison. The three Valkyries combine their souls, using Alicia's body to form a single true Valkyrie. The Valkyrie defeats Lezard, but he stabs her before he dies, causing Alicia's body and soul to dissipate. Rufus and Arngrim return to Midgard with the Dragon Orb but Brahms decides to stay and die as Lezard's world crumbles; it is the only place where he is mortal. The three Valkyries' souls are shown separating again, the fates of Hrist and Silmeria are unknown while a new future awaits Lenneth she returns to her own timeline in the present. Years later, Rufus is traveling through Coriander Village when he sees a young girl resembling Alicia, suggesting that her soul has been reincarnated. A young Lezard is also shown sitting on a fence if Valkyrie is not used during the final battle. This may suggest that Lezard's soul was also reincarnated.

Trailer: YouTube

ESRB Rating: Not Rated

Genre(s): Role-Playing

UID(s): SLES-54644

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