Platform: Nintendo Wii
Region: PAL
Developer(s): Ubisoft Paris
Publishers(s): Ubisoft
ReleaseDate: 2006-12-08
Players: 4
Co-op: No
Red Steel is a first-person shooter video game published by Ubisoft for Nintendo's Wii console. It was developed by the Ubisoft Paris studio. Red Steel was released on November 19, 2006 in North America, the date of the Wii launch. It has spawned a stand-alone sequel, Red Steel 2, which was released on March 23, 2010. Plot Scott Monroe, an American bodyguard and the protagonist of the game, is engaged to Miyu Sato, daughter of Isao Sato. At a hotel in Los Angeles, California, Scott is to meet Isao for the first time. A gang manages to disguise themselves as the hotel staff and open fire on Sato's room. Scott tries to help, but is knocked unconscious. He awakens and grabs a pistol off a dead bodyguard, fights through the gang, and meets up with Sato, who is injured, on the roof. Scott learns the ways of the katana from Sato after being attacked by a waiter with a sword. Sato and Scott retreat to Sato's personal suite, where Scott covers Miyu, Sato, and Ryuichi, one of Sato's guards, as they head to their car in the parking lot. Scott eventually meets up with them, but Ryuichi turns on them and kidnaps both Sato and Miyu. Scott pursues the car and saves Isao after shooting the car and besting the driver in sword combat, while Ryuichi manages to escape with Miyu. In Little Tokyo, they meet up with Tony Tanaka, Sato's friend in Los Angeles. Sato is revealed to be the Oyabun of one of the largest Yakuza families. To track down Ryuichi, Scott raids the Angel's Heaven, a spa which Ryuichi's mistress Angel owns, and Extreme Wheels, Ryuichi's car workshop, secretly used as a front to ship weapons. Ryuichi confronts Scott at an airport and bests him in combat, but spares him, as he escapes to Japan with Miyu. The yakuza will only hand Miyu over if the Katana Giri, a katana once used to execute dishonorable godfathers, is given as ransom. Sato gives Scott the Giri, before dying of his injuries. At Tokyo, Scott makes contact with Otori, a former samurai, and Harry Tanner, an American nightclub owner who assists him in tracking down Ryuichi. Harry leads Scott to a waste processing plant off the coast of Tokyo, where Ryuichi delivers Miyu to Tokai, the true antagonist of the game. Ryuichi duels Scott again, but is defeated. Scott spares him, but Ryuichi is murdered by a sniper while giving information to Scott. Tokai is revealed to have taken over the major franchises of Tokyo - financing, gaming, Geisha houses, and docks - bringing down the Sanro Kai, the leaders of these districts. Scott goes to the four separate districts, either managing to restore faith in the Sato Gumi to old members of the Sanro Kai or overthrowing a new leader appointed by Tokai. Eventually, Scott delivers the Giri to Otori for safekeeping. Back at Harry's bar, Tokai is waiting for Scott in the conference room. Harry turns on Scott, knocking him unconscious. Scott is brought down into the cellar to be tortured by Dozan, one of Tokai's henchmen. Scott manages to grab a sword and bring down Dozan, and escapes the cellar to interrogate Harry. Harry grabs a katana and battles Scott, giving him information after he is defeated and begging for his life. Whether Harry lives or dies, like most duels, is up to the player. Harry reveals that Tokai has raided Otori's dojo, having hired the Komori, a new wave of elite ninjas. During the attack, Otori's daughter Mariko is poisoned by the Komori leader, who wields a poisonous katana, as she tries to protect the Katana Giri in Otori's shrine. The attack is thwarted, and Scott travels to one of Tokai's bases, where he is going to execute the members of the Sanro Kai. Scott duels Tokai, learning he wanted the Giri to kill the Kai; they executed Tokai's father with the sword, and he wanted to avenge his father with it. Scott bests him and saves most of the Sanro Kai, but Tokai flees, thanks to a distraction by a Komori. After catching up to him, Scott is forced to duel with the Komori leader, allowing Tokai to escape; Scott emerges victorious, but it is unknown whether life or death of the leader is canonical. Otori and Scott travel to Tokai's private residence for the final battle. Otori is bent on avenging his daughter, and goes on his own to create a diversion for Scott. During the raid, Otori is cut and poisoned by a Komori blade. Scott confronts Tokai one last time, and defeats him. Tokai pleads with Scott to let him live, telling him that only he has the antidote for what has poisoned Otori and Mariko. Here, the player is presented with a choice: they may either protect Tokai from an approaching Otori, or stand by and let Otori kill Tokai. If Scott moves to defend Tokai, he fights Otori and breaks the Katana Giri in the process. Otori respects Scott's action and honors him. Otori and his daughter are cured with the antidote. At the end of the game, all the characters are at Isao's funeral. The Sanro Kai explains that they understand Tokai's motivation for his actions, but he must be punished. If Scott lets Otori kill Tokai or is unable to defeat Otori, then Tokai is killed; Otori and Mariko both die from the poison. Scott and Miyu leave Tokai's estate alone, ending the game on a more negative note.
Trailer: YouTube
ESRB Rating: Not Rated
Genre(s): Shooter